DAVE SCHOOL BLOG

Business Models in Game Design

Games industry veteran Henrik Strandberg has learned a bit in his 30+ years of working on multiple award winning titles. His specialty, business models in both AAA subscription-based and free-to-play (F2P), resulting in him founding Largify Games Consulting, a boutique consultancy working with developers and publishers worldwide to optimize games, processes, and workflows.

Dan Greenfield working in Unreal Engine

Be a Student for Life with Unreal

One of the most exciting aspects of being a creative in the video game industry is all the wonderful toys. By toys, I actually mean cutting-edge software. State-of-the-art software often makes our jobs far more productive and allows us to break boundaries that we may not have been able to use software from years past.

Wonder Woman: MPC’s Visual Effects

Wonder what VFX made the comic book superhero Wonder Woman film so wonderful? Let us at the DAVE School count the $103,000,000 ways. That was the weekend haul domestic box office opening for the first female-fronted superhero movie in over a decade. Directed by Patty Jenkins, this film promises to become a smash hit franchise.