The purpose of this Block is to give students a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students who complete this term will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, and digital sculpting.

This course covers digital modeling and sculpting for animation and game production with a focus on hard surface and organic modeling. You will add new modeling tools and techniques to your toolkit while honing your problem solving skills. Topics such as polygon count, polygon flow and attention to detail are discussed.


Click below for detailed descriptions of each topic covered in this program.


DAVE 101 Course Instructors

Roger Borelli - Instructor DAVE 101
Roger Borelli
Roger Borelli has over 25 years’ experience in the Motion Picture Industry and is the Modeling and Digital Sculpting Instructor.
Jon Gourley - Instructor DAVE 101
Jon Gourley
#pl-5272 .panel-grid-cell .so-panel { margin-bottom:30px } #pl-5272 .panel-grid-cell .so-panel:last-child { margin-bottom:0px } @media (max-width:780px){ #pg-5272-0 .panel-grid-cell { float:none;width:auto } #pl-5272 .panel-grid { margin-left:0;margin-right:0 } #pl-5272 .panel-grid-cell { padding:0 } } <br /> <br /> Jon Gourley is a professional Modeler &