All video games are centered on the concept of interaction. Each part of the game is something a player can experience firsthand. Unlike film, players are thrown into a world and can immediately start to interact with it. Game artists are responsible for creating this first level of immersion. This course will focus on bringing the game world to life. Students will be shown how to create realistic assets utilizing Unreal 4’s physically based rendered materials and lighting. Students will be introduced into the basic understanding of game interactions and gameplay systems.

Creating art to work inside game systems is no easy task. By the end of this course you will have a full understanding of how to dissect game systems and create art assets that work with them fluidly and seamlessly.


Click below for detailed descriptions of each topic covered in this program.


GAME 401 Instructor

Jeff Cavitt
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