The world of computer animation starts as an endless void. There is nothing until we build every character, set, prop, or vehicle needed to create a shot. In this class you will use amazing modeling software like Modo, and Z-Brush to create studio level models. When you watch the video, take special note of when we these models were created. We do more by the end of week two than most schools do all semester. Students who complete this term will have a concrete knowledge of hard surface and organic modeling techniques, material properties, 3D lighting & rendering, procedural & image-based texture mapping, and digital sculpting.
Click below for detailed descriptions of each topic covered in this program.