Program Curriculum
The DAVE School teaches a single program in four 12-week blocks, and can be completed in just less than one year. It is often very common for animators to specialize in specific areas, thereby limiting their career options. This program is designed to give students practical skills in most aspects of computer animation. The diversity of our program provides the student with well-rounded skill sets. This gives our graduates an advantage in the job market.Our program is taught with the assumption that each student is computer literate, but has no experience in computer animation.
Programs start with the very basics. Students with extensive 3D skills may find the first two weeks easy, but by the end of the third week, classes become challenging for everyone regardless of their background.

Hardware Modeling

Most professionally constructed computer models fall into one of two categories: hardware or organic. Typically hardware consists of manmade objects such as props, sets, robots, vehicles… things built to exact specifications. Organic Modeling refers to things that are not built to exact specifications. People, creatures, cartoon characters or things found in nature dominate this group. This class starts with the construction of basic household objects, and then advances to using professional modeling techniques (scale, measurement, and extensive reference) to create computer generated environments or virtual sets. A major project of this block is vehicle modeling. This may require constructing a conventional vehicle such as a helicopter, however past assignments have also included the Starship Enterprise, Star Wars AT-AT Imperial Walkers and Warhammer 40K Mechs. 

Technical Direction & Hardware Animation

In this course, the emphasis is on taking models the students have made and moving them, or moving the virtual camera to create a simple animation. Basic lighting techniques are covered, as are keyframes, motion handlers, expressions, rendering, and data storage. 

Texturing and Adobe Photoshop

An important tool in creating convincing computer-generated imagery is texturing, or surfacing, the model. Students begin by learning to use procedural textures, then move on to photographic textures and original, “hand-painted” digital images. Image manipulation, painting and texture map preparation will be taught using the current version of Photoshop. It is the industry standard package for this type of work and is published by Adobe. Use of this program continues throughout the rest of the year. 

Character Modeling

The human body is one of the most difficult things to draw, sculpt or model on the computer and it is where this class begins. Using an innovative step-by-step process, students learn techniques that produce character modeling results. Then they create a set of phonetic mouth positions that are animated so their characters are able to speak. Students also learn a new set of tools for the creation of organic objects. 

Demo Reel Construction

This course teaches mechanics of compiling, editing, and authoring a DVD containing work samples from the first 11 weeks of class. 

Character Animation

Using a variety of school provided and student created models, students learn and practice the fundamentals of character animation. Starting with simple two and four-legged walk cycles, the program advances to emotionally driven character performances. This course also focuses on facial animation, lip sync and eye-lines. Skeleton setups and inverse kinematics are also explored in great detail. In the final project, each student constructs and animates a character of his or her own design. 

Demo Reel Revision

Once again students will re-edit their demo reel to include their best work of this block again to be critiqued by the instructor and/or school director. 

Visual Effects Animation

In both fully animated programs and visual effect shots, illusions are greatly enhanced with smoke, dust, snow, explosions, debris and special lighting tricks. In this program students learn to use particle systems, volumetric rendering, and additional motion plug-ins. 

Visual Effects Compositing

A key part of the creation of special effects is the combining of elements (some photographed, some animated) to complete the illusion in a given shot. This class presents the basic functions of Eyeon Fusion and Boujou camera tracking software by 2d3. Students gain practical experience performing, split screens, color correction, matting and basic rotoscoping, wire removal, chromakey, motion tracking, and virtual sets. 

Motion Capture Project

Motion Capture is playing an increasingly important role in animation and visual effects. Using our on-site system, students direct a performer in the production of a 20-second scene and learn the techniques of performance enhancement, error correction, and motion editing. Students also carry out every function of the animation process from planning, execution, post production, editing, and sound effects. 

Demo Reel Revision

Students will re-edit their demo reel to include their best work of this block to be critiqued by the instructor and/or school director. Repeating this exercise is critical to each student’s future success. 

Final Group Project

This is what the DAVE School is really all about; working with creative forces fresh from the industry. During this one-month project, students are assigned specific tasks on a live-action or animated production and learn what it means to work as a professional. Student responsibilities are based on individual areas of strength demonstrated in previous blocks. Each project receives an original score and a sound effects mix. It is then presented on the big screen at a special graduation ceremony held in one of Universal's movie theaters. 

Demo Reel Final

At the end of our program students will add work samples from the final project to their demo reels. This is the reel they will use to launch their post graduation job search. Once they mail out the first wave, we recommend they create something new for their reel, re-edit and re-send a new revision to employers and repeat until employed.