Visual Effects Production

Get taught by the Pros
 

Jon Gourley

3D Modeler
The Flash

Image ©2017 Microsoft Corporation. All Rights Reserved.

VISUAL EFFECTS PRODUCTION

12 Month Program

  • DIPLOMA
  • BACHELORS

Visual Effects Production gives students a broad range of skills which allows them to pursue jobs in the computer graphics industry, including feature film and television effects, game art, print advertising, architectural visualization and military simulation.

Requires students to complete the Visual Effects Production Diploma Program and complete an additional 12 General Education courses and 8 electives.

  • Students can transfer in courses from previous education at another college.
  • Students can fulfill the elective course requirement by taking additional general education courses or core courses from DAVE online.

Real-world Skills Come From Real-world Experience

This is at the core of our philosophy, and frankly, we are surprised that other schools don’t do it too. There is no shortage of schools that make student films. In fact, this is the norm. Students get to put on the director hat and make a film of their own design. The trouble is, that’s not what they will be hired to do. For 99.9% of them, this will be the last time they will create an entire film unless they have put in thousands of hours working on other people’s projects. Graduates entering the workforce must be able to clock in and work as part of team in the fulfillment of a director’s or client’s vision. That’s where the jobs are. Great jobs. Rewarding jobs! Wouldn’t it make more sense to train for that?

At the DAVE School we spend the first three quarters of our Visual Effects and Animation Program teaching the core competencies needed for general animation production. Then for the last 10 weeks our students experience a very unique and challenging program. They work together to create an animated film, visual effects for a school-produced live action short, or any kind of project that replicates the workflow found at an actual studio. The point is, it’s the school and the instructor in the role of Production Company and Director, and it’s the students who work on that project- as they will on their first and every subsequent job in the industry.

We feel that the experience of actually delivering the last frame, of the last shot, (sometimes hours before it screens for an audience) is incredibly valuable. We have heard from countless employers that this is what makes DAVE grads PRODUCTION-READY.

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What makes DAVE different

DAVE is the real collaborative studio experience

DAVE Student ACHIEVEMENTS

The DAVE School has a rigorous work schedule that aptly prepares you for the industry you’re about to embark upon. Showing how communication, strong work ethics and the ability to adapt to change are key to being successful in an industry where problem solving is vital. These fundamentals are shown through the leadership of our instructors each day, and it has been a pleasure to have learned from such talented artists in our industry.


Sandra Ross / Alumna
VFX Artist at MPC

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Dean Lewandowski

VFX Artist
Avatar

alumni-dean-lewandowski-headshot

Dean Lewandowski

WETA Digital

“Thanks to the DAVE School and to the help and guidance of William Vaughan, one month after graduation I was hired as an artist on Avatar.”

Rustin Devendorf

Stereoscopic Technical Director
Rogue One

alumni-rustin-devendorf-headshot

Rustin Devendorf

StereoD

“Transformers 3 was the first project several DAVE School grads and myself had the privilege of working on at Digital Domain.”

Visual Effects Production