The purpose of the final three months in the VFX and Animation program is to give students a real-world understanding of what it is like to work on a stereoscopic Hollywood production. Students who complete this term will have an understanding of visual effects history, industry standard production techniques, typical 3D/VFX production pipelines, the importance of working as a team, how to apply problem solving skills to meet production deadlines, and the various techniques used in the industry for stereoscopic 3D conversion. The production block ensures that students are properly prepared for a career as an animator or visual effects artist.
Below are a examples of the student films created during the final three months of the VFX and Animation program.
Week 9 – Body Mechanics
Students were tasked with making the Scout character from Team Fortress 2 come into the room and sit in …
Sub-D EC135 Eurocopter – Rachel Ulicny
In week 4, students modeled a Sub-D EC135 Eurocopter using hard surface techniques.
X-Men: Days of Future Past
X-Men: Days of Future Past opens on May 23rd, 2014 and we had 18 graduates working on the film!
Mike Amato, Brian Bentley, David Crane, Peter Crom…
Tom Bremer started his artistic career more than 10 years ago as a hobby, and quickly realized his potential. After moving to Los Angeles in 2007, he has worked with many studios including Rhythm and Hues, Disney, Motion Theory, and
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