Real-world Skills Come From Real-world Experience
This is at the core of our philosophy, and frankly, we are surprised that other schools don’t do it too. There is no shortage of schools that make student films. In fact, this is the norm. Students get to put on the director hat and make a film of their own design. The trouble is, that’s not what they will be hired to do. For 99.9% of them, this will be the last time they will create an entire film unless they have put in thousands of hours working on other people’s projects. Graduates entering the workforce must be able to clock in and work as part of team in the fulfillment of a director’s or client’s vision. That’s where the jobs are. Great jobs. Rewarding jobs! Wouldn’t it make more sense to train for that?
At the DAVE School we spend the first three quarters of our Visual Effects and Animation Program teaching the core competencies needed for general animation production. Then for the last 10 weeks our students experience a very unique and challenging program. They work together to create an animated film, visual effects for a school-produced live action short, or any kind of project that replicates the workflow found at an actual studio. The point is, it’s the school and the instructor in the role of Production Company and Director, and it’s the students who work on that project- as they will on their first and every subsequent job in the industry.
We feel that the experience of actually delivering the last frame, of the last shot, (sometimes hours before it screens for an audience) is incredibly valuable. We have heard from countless employers that this is what makes DAVE grads PRODUCTION-READY.
|Program Name:||On-Time Graduation Rate 1||Graduation Placement Rate 2||CIP CODE|
|Visual Effects Production||70%||83%||50.0102|
|Game Production||This program was started in 2014. Rates are not available at this time.||50.0411|
1. The Visual Effects Production diploma program is designed to take 12 months to complete. Of those that completed the program in 2013-2014, 70% finished in 12 months. The Game Production diploma program is designed to take 15 months to complete. This program was started in 2014; therefore, an on-time completion rate for 2013-2014 is not available. Rates calculated for July 1, 2013 through June 30, 2014 based on US Department of Education on-time completion rate formula under 34CFR 668.6, Here
2. The calculation of this rate includes students who completed a program or graduated from a program from July 1, 2013 through June 30, 2014 and were available for placement. The calculation of this rate does not include students who completed a program or graduated from a program from July 1, 2013 through June 30, 2014 and were not available for placement due to pregnancy, death, or other health-related issues; continuing education; active military service; visa restrictions (international students); enrollment in an English as a Second Language (ESL) program; or incarceration. Placement is based upon job titles included in the list of job titles published by the institution for which the program prepares students; the required use of skills learned in the student’s program as a predominant component of the job; or the benefit of the training received from the program in obtaining a new position or maintaining a current position, supporting promotion or improving job related skills. The former students were employed on or before November 1, 2014, which is approximately four months after the end of the accrediting agency’s reporting period of July 1, 2013 through June 30, 2014. Rate calculated based on ACICS formula, http://acics.org/accreditation/content.aspx?id=5712
Click below for detailed descriptions of each topic covered in this program.