Next start
Mar. 8
Credits
120
Duration
36 months
Overview
The Bachelor’s Degree in Visual Effects Production gives students a broad range of skills which allows them to pursue jobs in the computer graphics industry, including feature film and television effects, game art, print advertising, architectural visualization and military simulation.
Software Taught
What you learn
- Character, Prop and Environment Modeling
- 3D Animation
- Visual Effects
- Lighting and Texturing
- History of Film FX
- Digital Compositing
- Green Screen Keying
- Rotoscoping
- 2D/3D Tracking
- Demo Reel and Portfolio Creation
Course Curriculum
This course provides a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, digital sculpting and how to bring these assets into a real-time pipeline.
This course provides a thorough understanding of computer animation. Students will have a solid understanding of camera and vehicle animation, parent/child hierarchies, character rigging, character animation, facial animation, lip syncing, and motion capture for film and gaming and how to bring these animations into a real-time pipeline.
Prerequisite: DAVE 101
This course provides a fundamental training in digital lighting and look development techniques for high resolution digital asset creation. Students in this course will learn the core fundamentals of model surfacing, what it takes to make it work for production ready art and how to replicate real world lighting in the computer, and in a real-time pipeline.
Prerequisite: DAVE 101, DAVE 201
This course provides a solid understanding of visual effects production for film and television. Students will have an understanding of film effects history, node and layer based compositing, rotoscoping, green screen keying, color grading, 2D/3D tracking, crowd replication, matte painting, set extensions, particle simulations, fluid dynamics, stereoscopic conversion techniques, and the relationships to emerging technology pipelines.
Prerequisite: DAVE 101, DAVE 201, DAVE 302
This course provides a real-world experience of what it is like to work on a production and advanced, cutting edge, production pipelines. Students will gain an understanding of industry standard visual effects production techniques, 3D/VFX and advanced production pipelines, the importance of working as a team, how to apply problem solving skills to meet production deadlines while developing a portfolio.
Prerequisite: DAVE 101, DAVE 201, DAVE 302, DAVE 402
General Education Courses (12 X 3 credits)
Elective Courses (8 X 3 credits)
Course Curriculum
This course provides a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, digital sculpting and how to bring these assets into a real-time pipeline.
This course provides a thorough understanding of computer animation. Students will have a solid understanding of camera and vehicle animation, parent/child hierarchies, character rigging, character animation, facial animation, lip syncing, and motion capture for film and gaming and how to bring these animations into a real-time pipeline.
Prerequisite: DAVE 101
This course provides a fundamental training in digital lighting and look development techniques for high resolution digital asset creation. Students in this course will learn the core fundamentals of model surfacing, what it takes to make it work for production ready art and how to replicate real world lighting in the computer, and in a real-time pipeline.
Prerequisite: DAVE 101, DAVE 201
This course provides a solid understanding of visual effects production for film and television. Students will have an understanding of film effects history, node and layer based compositing, rotoscoping, green screen keying, color grading, 2D/3D tracking, crowd replication, matte painting, set extensions, particle simulations, fluid dynamics, stereoscopic conversion techniques, and the relationships to emerging technology pipelines.
Prerequisite: DAVE 101, DAVE 201, DAVE 302
This course provides a real-world experience of what it is like to work on a production and advanced, cutting edge, production pipelines. Students will gain an understanding of industry standard visual effects production techniques, 3D/VFX and advanced production pipelines, the importance of working as a team, how to apply problem solving skills to meet production deadlines while developing a portfolio.
Prerequisite: DAVE 101, DAVE 201, DAVE 302, DAVE 402
General Education Courses (12 X 3 credits)
Elective Courses (8 X 3 credits)
General Education Courses (12 X 3 credits)
Elective Courses (8 X 3 credits)
Student achievements
DAVE School consistently produces skilled graduates who are uniquely prepared for industry positions.
The Mandalorian
Chris Montesano
Pipeline Supervisor
Stranger
Things
Jasper M. Baltzersen
Compositor
Star Wars: Episode IX
The Rise of Skywalker
Chris Montesano
Pipeline Supervisor
Spiderman:
Far From Home
Jasper M. Baltzersen
Compositor
Dolittle
Chris Montesano
Pipeline Supervisor
Located on the backlot of Universal Studios, Florida, The DAVE School is an academic unit of NUC University. NUC University is accredited by the Middle States Commission on Higher Education (MSCHE), 3624 Market Street, Philadelphia, PA 19104. (267-284-5000) www.msche.org. The MSCHE is an institutional accrediting agency recognized by the U.S. Secretary of Education and the Council for Higher Education Accreditation (CHEA).
In response to the coronavirus (COVID-19), this program is temporarily delivered online. When the Florida Commission for Independent Education’s approval for temporary distance education ends, the remainder of the program will revert to in-person training on campus. For more information, please see the catalog or speak with a school representative.