DAVE SCHOOL BLOG

Business Models in Game Design

Games industry veteran Henrik Strandberg has learned a bit in his 30+ years of working on multiple award winning titles. His specialty, business models in both AAA subscription-based and free-to-play (F2P), resulting in him founding Largify Games Consulting, a boutique consultancy working with developers and publishers worldwide to optimize games, processes, and workflows.

Framestore’s VFX in Guardians of the Galaxy

Framestore’s visual effects team and VFX Supervisor Jonathan Fawkner returned for a second round to help bring Writer/Director James Gunn’s Guardians of the Galaxy Vol.2 back to the big screen.

Dan Greenfield working in Unreal Engine

Be a Student for Life with Unreal

One of the most exciting aspects of being a creative in the video game industry is all the wonderful toys. By toys, I actually mean cutting-edge software. State-of-the-art software often makes our jobs far more productive and allows us to break boundaries that we may not have been able to use software from years past.

Wonder Woman: MPC’s Visual Effects

Wonder what VFX made the comic book superhero Wonder Woman film so wonderful? Let us at the DAVE School count the $103,000,000 ways. That was the weekend haul domestic box office opening for the first female-fronted superhero movie in over a decade. Directed by Patty Jenkins, this film promises to become a smash hit franchise.