The DAVE School has a passion for gaming.
Although our history is in training students for careers in Visual Effects & Animation, a significant percentage of our placements are in the game industry. All the companies listed below have employed DAVE School graduates to work on many of your favorite games. As is often the case, a great modeler or animator has the option of working in several industries. And since many of our students are more passionate about gaming than they are about film or TV, we thought it appropriate to create a special program just for them. Or for you.
The DAVE School Game Production program starts off with the same fundamental belief that has made us successful thus far. We focus on providing our students with solid career training in the core competencies and then place them in a production environment. For the final 10 weeks of this 12 month program, they have to work together to create a final project. Our classrooms are very closely modeled to a commercial game studio. Our instructors act as team supervisors.
Using both Unreal and Unity they learn how to integrate their work into a game engine. Our graduates will also showcase their individual achievements to potential employers by creating a demo reel and online portfolio.
|Program Name:||On-Time Graduation Rate 1||Graduation Placement Rate 2||CIP CODE|
|Visual Effects Production||70%||83%||50.0102|
|Game Production||This program was started in 2014. Rates are not available at this time.||50.0411|
1. The Visual Effects Production diploma program is designed to take 12 months to complete. Of those that completed the program in 2013-2014, 70% finished in 12 months. The Game Production diploma program is designed to take 15 months to complete. This program was started in 2014; therefore, an on-time completion rate for 2013-2014 is not available. Rates calculated for July 1, 2013 through June 30, 2014 based on US Department of Education on-time completion rate formula under 34CFR 668.6, Click here.
2. The calculation of this rate includes students who completed a program or graduated from a program from July 1, 2013 through June 30, 2014 and were available for placement. The calculation of this rate does not include students who completed a program or graduated from a program from July 1, 2013 through June 30, 2014 and were not available for placement due to pregnancy, death, or other health-related issues; continuing education; active military service; visa restrictions (international students); enrollment in an English as a Second Language (ESL) program; or incarceration. Placement is based upon job titles included in the list of job titles published by the institution for which the program prepares students; the required use of skills learned in the student’s program as a predominant component of the job; or the benefit of the training received from the program in obtaining a new position or maintaining a current position, supporting promotion or improving job related skills. The former students were employed on or before November 1, 2014, which is approximately four months after the end of the accrediting agency’s reporting period of July 1, 2013 through June 30, 2014. Rate calculated based on ACICS formula, Click here.
It should be made clear that our training has been specifically designed for those interested in working on the artistic side of game production. At this time we do not train students for jobs that require extensive programming experience. People interested in game programming should find a school with a strong computer science program that includes gaming.
Click below for detailed descriptions of each topic covered in this program.